Header image created by klaimtrev.
In October 2021, I was one of four students who organized, curated, and presented the first-ever interdisciplinary augmented reality gallery on Western Kentucky University’s campus.
The gallery featured screen printings, animations, 3D models, and more, gathered from open submissions accepted from members of the campus and local communities. Using the web-based augmented reality development platform MyWebAR, we prepared the pieces for augmented reality–for example, separating paintings into multiple 3-dimensional layers or animating the motion of spinning wheels–and then connected each piece to its own QR code.
Learn more about the first augmented reality gallery at Western Kentucky University through news station and newspaper coverage.
Visitors to the gallery entered a stark-white room with little in it besides pedestals holding QR codes and QR codes mounted on the walls next to title cards, resembling a gallery emptied of its pieces. Next to the entrance, they would find a series of signs explaining how to use their mobile devices to scan the QR codes, revealing in each place a creative work brought to life through augmented reality.
Against a wall space, a computer animation student’s portfolio reel played. On a previously-empty pedestal, a 3D model of a dog walked around. To the left, a CAD model of a functional Mars rover drove in place.
The augmented reality gallery opened to the public from October 3 to October 9, 2021 in the Ivan Wilson Fine Arts Center on WKU’s campus. The gallery featured works by high school students, ungraduates, graduate students, and faculty from a wide variety of disciplines, including computer science, animation, visual art, graphic design, fashion design, engineering, and more.